In the Kelvin Adventures series of games, the player controls Captain Kelvin, the hero of Wonderville, through different environments. Released in two segments, Kelvin Adventures aims to offer educational information while providing a fun and exciting player experience.
In the introductory release to the series, What Water?, Captain Kelvin is charged with saving others of his kind who are stranded atop of a mountain, and solving the mystery of why there is no water available in Wonderville. As he travels through the troublesome landscape, Captain Kelvin gains various skills which allow him to use his resources and overcome the obsticles he faces. Using a little creativity and an understanding of the properties of water, the Captain must solve relevant puzzles and lead his kind to safety.
In When I GROW Up!, the second installment of Kelvin Adventures, Captain Kelvin is again called to action to find out why the local crops are unable to grow. Employing the skills and powers gained in What Water?, the Captain uses “green” power to solve new puzzling problems.
Kelvin Adventures requires critical thinking while providing various educational opportunities for children ages 6-12.
The Science Alberta Foundation has gone on to create many other Kelvin Adventure themed games based on our originally created intellectual property, including our follow up game, Flight of the Kelvins.