The Initium project was born out of a collection of industry veterans wanting to break out of the conventional game development mould and create something entirely different using methodologies which have stumbled many major studios.
Sprint #1 – February 23, 2012 to March 5, 2012
From the beginning of the project, the idea was to create something as fast as humanly possible which would act as a demo for the different participants on the project. The challenge for Sprint #1 was to create a completed gameplay loop. No real polish was to be done; just get the basic elements of gameplay in so that we could start optimizing and polishing in another later sprint.
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