The Initium project was born out of a collection of industry veterans wanting to break out of the conventional game development mould and create something entirely different using methodologies which have stumbled many major studios.
Sprint #1 – February 23, 2012 to March 5, 2012
From the beginning of the project, the idea was to create something as fast as humanly possible which would act as a demo for the different participants on the project. The challenge for Sprint #1 was to create a completed gameplay loop. No real polish was to be done; just get the basic elements of gameplay in so that we could start optimizing and polishing in another later sprint.
This first sprint was shown off at GDC 2012 by the talented Alex Brandon of Funky Rustic, accompanied by this handout.
The contributing participants in the project currently include dotBunny, Funky Rustic, 3D Attack and Headrush Games.
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