Our minds are always spinning, they never seem to stop. We often spend our fridays working on little side projects (much like most companies) that sometimes turn into something useful, and if not serve as a learning experience. Below is a list of some of the ideas that have made it to a presentable state. They are setup like blog posts, so that anyone can comment and provide feedback.

HydrogenJuly 2012After years in the shadows, lurking in the background providing us with some pretty awesome functionality, Hydrogen is finally making its public appearance. The model is quite simple, buy once and keep on getting. We plan on releasing new features into the existing codebase, further expanding out what the system is capable of doing asking for more money. Why? Because sometimes you just have to do the right thing.

WordPress UnityObjectFebruary 2010When we first announced Aztez, we introduced a development blog which we would provide frequent web playable content to get user feedback from. However as we started doing this we discovered a little flaw in the Unity provided WordPress plugin and quickly remedied this situation. Now every instance of a UnityObject requires a unique identifier which is appended to its own internal identification structure. Was it quick and dirty? Sure. Does it fix the problem, yes! So who cares?
We sent the solution off to Unity ...

Unity Asset Server BrowserNovember 2009Everyone loves source code browsing, and thanks to Matthew Wegner over at Flashbang Studios we can do that with our Unity Asset Server. He created the original version of this and released it onto the world to be used and abused, and sometimes, in our case, improved. We’ve taken this web application and extended the functionality to fit our needs, and hopefully it will go on to help others as well. Setting this up on your own web server is not for the faint of ...

MonoDevelop.UnityJuly 2009For the longest time we utilized TextMate as our code editor of choice for use with Unity related developments. However, we longed for the functionality that we got accustomed too in Visual Studio. We had heard about MonoDevelop being ported to run on Mac, but it was in pretty rough shape. We decided to hedge our bets and put our weight behind using it for everything Unity related, no matter the platform. We started creating an addin to increase our own productivity and add some ...

VDCAugust 2007Visual Data Capture (or VDC for short) was our first break into the marketing world. As a game related company it was a bit of a stretch for us to think about creating data capture systems for mass use, but with a bit of thought we were able to create a product which has survived the test of time. If you would like to discuss licensing this technology for your own event, please contact the good people at E-Sports Services (they handle all the hardware & configuration for ...