Well, it’s finally time for a bit of a recap of the last while as many of these things have been kept under wraps far too long.
For well over a year we have had the excellent opportunity to work along side the fine people at Visual Sports. Their quest to bring a new hardware peripheral to the casual gamer market has been an interesting adventure. We’ve gotten to create some fun casual games included in their Visual Sports Arena package.
We’ve also been hard at work at the technology behind Demons Past, and hopefully will be releasing what we’ll be calling a technology demo for the iPhone/iPad in the not to distant future.
Last, but not least, GameForge. This is something that we did not expect to evolve as much as it did; however it became immediately evident that this was something that we could not ignore. GameForge, at its core is a data analytics system; much like Google Analytics, but with one big difference. It’s built with game development in mind, from the ground up. The technology behind this has already been licensed for use in commercial applications, and we cannot wait to get this in the hands of other game developers. We’ll be posting more about this as things evolve, but in our standard fashion we really don’t say much till its ready. Our motto for the project is quite simple, “You Data, Your Way”. A beta application form has been posted, and will be contacting people when its ready.
See? We have been a bit busy, and this is just the exposed tip of the iceberg …




