Hydrogen’s Foley System’s Origin

This month in the industry’s magazine “Game Developer”, we received a mention from our good friend Alex for the quick work we did with him on the Initium project. What’s interesting is that project served as the foundation for “you know Unity should really have something like this”, and it has grown from there into a full fledged foley system built upon the requests and dreams of audio designers. 

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Hydrogen Wants You!

Can you picture that american war time picture of Uncle Sam trying to recruit you?

Well, thats’ exactly what we are doing, and thanks to the power of the internet you can feel that pressure by looking to the right.

We are looking for young, smart, brave, awesome, courageous, honest and respectable individuals and studios to try out our Hydrogen Framework.

We have been using derivatives of this framework for years in our games and blackbox work; we felt it was time to start putting some polish on our faithful steed and release it into the wild.

The goal is to polish all of our internal modules and continually add them to the same package on the Unity Asset Store. We never did like the ‘add-on’ model, so we’re going to go out on a limb and offer the package at a flat rate, to which we will continue to add features too.


We’re currently accepting beta testers, who ultimately will be getting free copies of the framework as we develop it. To sign up for the beta, click here.

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Dodger Comes To Life!

Well, the fallout continues, but first more positive things first … and yes we’re back to the more fun, jovial blog posts where we do not carefully read over everything we’re saying to make sure there is no legal impact … it’s raw and uncut time!

We’ve created a really neat “infinite runner” system inside of Unity lovingly called Dodger, its extremely flexible and has 4 games already being made for it on iOS and Android. So expect to hear more about them, and their wonderful publisher.

As for The Other Brothers (here it comes!); well it most certainly has been an interesting while … our last post had 22 comments on it from people essentially flaming us.  It honestly looks like ‘they’ are trying to rewrite history, with a continually evolving story. It started off with a simple ‘falling out’, to ‘dotBunny was  just prototyping’,  and now its evolved to ‘dotBunny didn’t live up to our expectations’. They went even so far as to make personal jabs directly to our colleagues in the industry.

We would love to counter those arguments and really set the story striaght, but any time we do that a DMCA notice is served to whomever is hosting the content. Funny? eh?

Why haven’t they served our host yet? Oh wait! THEY DID!

Tonight we received notice of a DMCA filing against the previous post’s URI, as well as the game’s original page link (which ironically forwards to the previous post’s URI).  Good thing we have a really awesome host (yay! MediaTemple) who after a quick look into the matter realized it was an attempt to strong arm and a clear misuse of the DMCA. They’re being really helpful and wonderful in assisting us through it.

They continue to fight a media war; and by media war I mean all of the fake news posts and forum posts that they have been doing under pseudonyms trying to mitigate any damage our post might have done to their rewriting of history.

With tonights harassment it begs the question of how much ‘crap’ does one need to take before one must take up arms against such a foe?  Sorry boys, we will not be dragged down by you.

 

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