For the longest time we utilized TextMate as our code editor of choice for use with Unity related developments. However, we longed for the functionality that we got accustomed too in Visual Studio. We had heard about MonoDevelop being ported to run on Mac, but it was in pretty rough shape. We decided to hedge our bets and put our weight behind using it for everything Unity related, no matter the platform. We started creating an addin to increase our own productivity and add some of the features that we were used too in other IDEs.
The project has evolved overtime to mainly be about parsing the included documentation with Unity into the MonoDoc format, and with Unity coming on board with MonoDevelop and building their own first-party addins for it, we could not be happier.


I cannot get this to install properly. Am I doing something wrong?
I am using Mac OSX 10.6, everything launches fine but does not auto complete or pickup anything.
Do I need to go to add-ins etc?
Thanks!
This should install automatically for you from the installer, you need to make sure you have the Unity engine DLL referenced in the project as well.
Inside of Unity, you can ‘Sync’ your project which will make sure that it has the right references.
(Unity 3 has some nice features that make this a bit more smooth of a process)
Will your tool still be needed with Unity3?
Is your addin only about parsing the included documentation and using it within MD?
The included Unity3 has a customized build of MD, at the time of release, some ‘good folks’ inside of Unity Tech were pushing to include the functionality of the addin + more, I’m not sure if they were able to get the inline documentation with it.
I’ll bug some people and comment.
Thank you, fantastical utility!
Unity should make this “copy docs” step part of their MonoDevelop install process. I remember playing the earliest version of Aztez… I never thought I’d end up here cause I was looking for some Unity Intelisense.
Love you guys!
Awesome utility. Thanks!!